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Factory Pattern

March 29th, 2008 by Yaron Assa
     1 votes, average: 5 out of 51 votes, average: 5 out of 51 votes, average: 5 out of 51 votes, average: 5 out of 51 votes, average: 5 out of 5
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This article refers to design patterns, pointers and objects (discussed in the background section of this article), and classes. Make sure you’re familiar with these issues before reading on. It would also be prudent to brush up on the Singleton Pattern.
We continue our tour of Design Patterns with another basic pattern – the Factory (or […]

Singleton Pattern

March 29th, 2008 by Yaron Assa
     1 votes, average: 5 out of 51 votes, average: 5 out of 51 votes, average: 5 out of 51 votes, average: 5 out of 51 votes, average: 5 out of 5
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This article refers to design patterns, pointers and objects (discussed in the background section of this article), and classes. Make sure you’re familiar with these issues before reading on.
We begin our exploration of the word of Design Patterns with one of the simplest patterns – the Singleton. The Gang of Four eloquently summarize the intent […]

Introduction to design patterns

March 29th, 2008 by Yaron Assa
     1 votes, average: 3 out of 51 votes, average: 3 out of 51 votes, average: 3 out of 51 votes, average: 3 out of 51 votes, average: 3 out of 5
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This section relays heavily on your familiarity with basic code design concepts and approach. Make sure you read the introduction to code design before proceeding.
Parts of the following introduction are rewrites (more accurately downgrades) of the preface to the groundbreaking book Design Patterns: Elements of Reusable Object-Oriented Software, written by the “Gang of four”. If […]